![]() Halo Infinite features boss battles with health bars, which by the looks of it won't be easy to take out even for a super soldier like Master Chief. Just like in multiplayer, a skill-based progression system and customization options would allow players to become more powerful. Upgrades like "Escape Velocity," which allows Chief to become invisible for a couple of seconds, or "Drop Wall," which allows him to deploy a temporary shield, can result in more methodical gameplay that was only ever possible in Halo's multiplayer. In Halo Infinite's campaign, upgrades cost Spartan Cores, which as shown in the recent trailer are obtained by clearing enemy outposts. As such, a skill tree to upgrade and customize Master Chief's abilities seems like a feasible next step in Halo's sandbox-style game. It's a stark departure from previous Halo games, and as such demands a structural change.Ī good open-world game gives players an incentive to explore every nook and cranny, and adding a progression system is one tested way to do it. ![]() ![]() Halo Infinite features the biggest Halo campaign ever, in which players explore a sprawling Banished-infested map of Zeta Halo. ![]()
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